By now, you've probably seen the reveal trailer for the Diablo 4 rogue class - starting off in a church with an impromptu confession, it wraps up with a great 'ewww' moment as the cleric stretches a severed ear onto a hook in his extensive collection. We've learned now that the trailer was created in Diablo 4's game engine.
Blizzard confirmed that the trailer was running in the Diablo 4 engine during an interview today at BlizzConline. Diablo 4 art director John Mueller says the engine is capable of doing things well beyond what's required for gameplay, and that the team is still looking at new storytelling applications for it. It's a departure for the series, which has to date used pre-rendered cutscenes when it's needed to shift the perspective from the RPG game's isometric view.
"It's something that we haven't really called out very much," Mueller told us during a group interview February 20. "But yes, that was our game engine that was rendering the rogue announcement trailer."
RELATED LINKS: Diablo 4 release date, Diablo 4 gameplay, Diablo 4 classes
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