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New Warhammer 40K game Battlesector will reward player aggression

New Warhammer 40K game Battlesector will reward player aggression

Turn-based strategy games can be pacey, but only up to a point. The fact that the flow of play is cut up into turns - and the pace that can be set is down to one’s ability to do everything that needs to be done in a turn - naturally sets it apart from its RTS cousins.

Warhammer 40K was born in a turn-based environment, and one of the setting's newest spawns - the recently announced Warhammer 40,000: Battlesector - will also be a turn-based strategy game; one that promises “fierce, fast-paced combat”. But how do you keep a turn-based game 'fast and fluid'?

With Battlesector, this question is doubly important: you must factor in customisable load-outs, a diverse range of unit abilities, accounting for zones of control, and all of the other potential minutia lying beneath the surface. Our sister website Wargamer spoke to developer Black Lab Games to find out. “It’s all about relativity to the norms of a turn-based game,” explains Black Lab Games founder Paul Turbett.

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