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The new Stellaris DLC will bring your Clone Wars power fantasy closer to reality

The new Stellaris DLC will bring your Clone Wars power fantasy closer to reality

You either die a hero, or live long enough to become a villain. Stellaris’ recently announced upcoming expansion - Nemesis - seeks to test players like never before. Last week, the developers went into more detail as to what ‘becoming the crises’ entailed in everyone's favourite space grand strategy game, where instead of trying to resist an endgame uber-enemy, you simply become that enemy yourself.

In this week's dev diary, the developers have explained more about the other side of the expansion’s coin - becoming the custodian. While dominating space as a true galactic supervillain does sound fun, plenty of people are going to enjoy the power fantasy of being the great defender, and now there are mechanics for that too.

As soon as the galactic community becomes aware of each other and the galactic council forms, any council member may be elected to become the official ‘custodian’ of the entire galaxy. The AI is more likely to actually vote on such a resolution, though, if there’s an actual crisis going on, like the end-game content or a marauder crisis. Whoever gets voted in as custodian will have three main areas of special powers to play around with.

RELATED LINKS: Stellaris review, Stellaris mods, Stellaris DLC guide

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