After their prominent role in Total War: Warhammer, the dwarves have had to step back from the real limelight in Total War: Warhammer 2. That's not to say they haven't seen their share of new legendary lords, but other races have gotten more attention in the fantasy strategy game's second outing. Not to worry, though: a new mod adds in a bunch of new mechanics to make dwarves more interesting to play in Warhammer 2.
The Hammer of Grungni adds in new unique mechanics for each of the dwarf legendary lords playable in Total War: Warhammer 2, making all them tougher against their mortal enemies the Greenskins. It also adds a new building chain that allows for the recruitment of elite Stonemasons - powerful units that draw power from the guild buildings you've constructed across your domain.
Using the mod, each Dwarf hold allows for the construction of a unique Stonemasons chapter, beginning as a Masonry Enclave, and upgradeable first to a Guild Hall and then to a Stonemason Chapter. These buildings increase public order but reduce growth, with the Stonemason Chapter adding a different bonus depending on the hold it's built in.
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