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Fallout 5 needs to expand on Vault-Tec’s evil roots

Fallout 5 needs to expand on Vault-Tec’s evil roots

Vault-Tec was supposed to save humanity from its own destructive vices. Its slogan, “revolutionising safety for an uncertain future”, hinted at a company with people’s best interests in mind. Nothing could have been further from the truth. Across the series, it's become clear to players that Vault-Tec's survival shelters predominantly served as societal Petri dishes, each designed to test its inhabitants in some strange way; save for a handful of control vaults.

The dark side of humanity – its hubris, greed, and lust for power – lurks in the depths of these vaults. And it’s this evil that Bethesda needs to rediscover in Fallout 5. Fallout 76 largely moves away from Vault-Tec’s Machiavellian roots, its vaults telling relatively pedestrian tales about storing gold bullion and rebuilding society. In 76, Vault-Tec’s motivations are at odds with the rest of the series, so much so that it often feels like you’re thrust into an entirely different universe.

In the decades that precede Fallout's Great War, the world’s superpowers squabbled over precious resources, annexing sovereign countries and dispatching shock troops to stomp all over the world in power armour. Escalation was inevitable. The U.S. government – clearly unconvinced by the concept of mutually assured destruction – began preparing for a doomsday scenario, ploughing resources into defence contractor Vault-Tec with the assurance that it would make a series of underground shelters. The initiative, Project Safehouse, was billed as a precautionary measure, one that would protect American citizens from the radioactive fallout of nuclear war while aiding repopulation efforts. But Vault-Tec had ulterior motives.

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