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Industrial strategy games still aren’t dealing with climate change

Industrial strategy games still aren’t dealing with climate change

In Stanisław Lem's classic sci-fi short story collection, The Cyberiad, there is a section called The Seven Sallies of Trurl and Klapaucius, two hyper advanced robots who are so advanced they can conjure anything from technology. One of my favorite stories involves Trurl searching for a civilisation that has achieved the highest possible level of development (HPLD). To find such a civilisation, it decides it needs to find a 'wonder' or something that exists outside of rational explanation. In the end Trurl finds a cube-shaped star being orbited by a cube-shaped planet with the letters "HPLD" carved into it.

The planet's inhabitants are all laying around doing nothing. Trurl wants to know why, so it builds a computer to simulate the entire universe, and after millions of attempts it gets an answer: they simply have nothing left to achieve.

When I play city-building games, and especially the recent variety of factory simulators like Factorio, Satisfactory, and Dyson Sphere Program, I often think of Trurl's simulation. Each game has its own sort of end goal representing the highest possible level of development - a rocket, a space elevator, a Dyson sphere - but they all leave me feeling a little uneasy about their laser focus on efficiency above all else.

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