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Six Days in Fallujah dev: “we could’ve done a better job” explaining what it’s about

Six Days in Fallujah dev: “we could’ve done a better job” explaining what it’s about

Earlier this week, the developer of the controversial FPS game Six Days in Fallujah said it understands that the events it's setting out to depict "are inseparable from politics", and that its goal is to tell the story of the second battle of Fallujah from a variety of perspectives. This followed intense online criticism after the announcement in February that it had resumed development more than ten years after its original publisher, Konami, backed out of the project.

"The stories in Six Days in Fallujah are told through gameplay and documentary footage featuring service members and civilians with diverse experiences and opinions about the Iraq War", Victura said in its statement, posted to Twitter. "So far, 26 Iraqi civilians and dozens of service members have shared the most difficult moments of their lives with us, so we can share them with you, in their words."

Some of the criticism levelled against Victura following the announcement of Six Days in Fallujah's revival had to do with concerns that the game would be told from a perspective that minimises or flat-out erases atrocities committed by US forces against Fallujah's citizens, such as the documented use of white phosphorus against enemy combatants - a practice banned under the Geneva convention and by British law.

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