Recently, we were lucky enough to talk to two leading figures on Firaxis' Civilization VI development team - lead designer Anton Strenger and associate producer Kevin Schultz. You may have read how the recent New Frontier Pass season of micro-expansions has led to some of the highest player engagement since launch.
Or perhaps you read about the duo teasing how big April’s free content patch will be, considering it’s going to rebalance around two-thirds of all 50 of Civ 6’s civilisations. Regardless, we generally got the impression that the pair were quite satisfied with how the New Frontier Pass had been received, and about how it worked as a method of delivering new content for the game as it matured.
It’s a method that has its advantages and disadvantages, however, and after talking to Strenger it became apparent that doing regular season passes probably couldn’t replace the need for a more traditional expansion. “I think it depends what you're going for,” he said. “One of the advantages that I would put in the column of expansions is that you have more time to embed systems at a deeper level that touch all sorts of different elements of the game.”
RELATED LINKS: The best Civ 6 mods, The best Civ 6 civs, Play Civilization VI
0 Commentaires