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Civ 6 New Frontier Pass review – the good, the bad, and the tile yields

Civ 6 New Frontier Pass review – the good, the bad, and the tile yields

Like many fans of 4X game Civilization VI, I was a little conflicted when I heard that Firaxis was going down the season pass route for the latest run of Civ 6 DLC. Both Rise and Fall and Gathering Storm are solid expansions and it was clear that Civilization VI was finally hitting its own golden age like Civilization V did before it.

But the allure of new content - including new civs and new special game modes - was too good to pass up, and I purchased the New Frontier Pass the moment it was available because I felt that Civilization VI could only get better. Now that the dust has settled and we get to look back through the the New Frontier Pass, was it worth it?

How many golden ages shone brighter, how many dark ages stifled excitement? Most importantly, was it worth paying the equivalent of a full expansion for (barring minor additions) six new game modes, eight new civilizations, and nine new leaders?

RELATED LINKS: The best Civ 6 mods, The best Civ 6 civs, Play Civilization VI

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