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Here’s how Humankind’s diplomacy works

Here’s how Humankind’s diplomacy works

Ok, so Humankind has been delayed until August, which sucks, but at the very least it will give Amplitude plenty of time to work its magic on the highly anticipated 4X game's key systems. We previously reported on a Humankind dev diary looking into warfare, and now the studio is back with another diary that looks at the other side of that coin: diplomacy.

“What was really important for diplomacy is the stories that players tell each other,” says Humankind’s lead game designer William Dyce in the video diary. “In order to be historically authentic we needed to add more tools into the player’s toolbox.”

These ‘tools’ Dyce mentions can include more nuanced interactions with other nations, such as bribery and basic propositions, as well as threats and outright demands. While at peace you can propose various kinds of treaties (provided you have unlocked them), or try to form an alliance. Civilisations that are allied with each other get the benefits of all basic treaties, and then can propose more advanced versions of those same agreements.

RELATED LINKS: Humankind release date, Humankind preview, Pre-order Humankind

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