Ticker

6/recent/ticker-posts

Ad Code

Responsive Advertisement

Total War: Rome Remastered will lift engine hard caps to enable better mods

Total War: Rome Remastered will lift engine hard caps to enable better mods

What a time to be alive: Creative Assembly is remastering the original Rome: Total War for the modern era, and it’s due out later this month! A firm favourite among die-hard Total War fans, it’s technically a very clunky strategy game, but one that’s managed to endure in the hearts and minds of series veterans for so long thanks to its mod scene.

Modding was mentioned during the announcement last week as an area for improvement, but until now we’ve not really had a complete picture as to how mods are getting help. During a Q&A on Discord (found via r/TotalWar user tjrolex), the studio in charge of the remaster - Feral Interactive - confirmed it's lifting at least some of the limits that the original engine imposed on the community.

Modders for this classic Total War game have always had to deal with some hard blocks on what they were able to do. Caps on the number of factions that could be coded in, as well as on how many towns could be on the map, even how many units you could have in a faction's roster severely limited any mod’s scope.

RELATED LINKS: Best strategy games on PC, Best turn-based strategy games, Best RTS games on PC

Enregistrer un commentaire

0 Commentaires