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Assassin’s Creed Valhalla: Wrath of the Druids review – a hexcellent adventure

Assassin’s Creed Valhalla: Wrath of the Druids review – a hexcellent adventure

I’m riding between a pair of looming black cliffs crowned by a castle, birdsong twittering around me. I’m chasing a phantasmal wolf over fog-shrouded hills. I'm duelling a Viking with a deathwish on Downpatrick Head as the sun sets over the sea. I'm stalking a deranged druid through a bog. I’m running across dazzling emerald hillsides beneath a rainbow conjured by a gentle rain, as a chirruping fox chases a pair of rabbits past my feet.

Like England in the base game, the Ireland that Assassin’s Creed Valhalla presents in its Wrath of the Druids expansion delivers dozens of thickly atmospheric experiences in a postcard-picture version of its setting. They come both in set pieces and organically, but regardless of how they occur your fingers will itch to book a flight to Ireland. As I said in our review of the base game, Valhalla is second only to Red Dead 2 in the heart-achingly beautiful and closely detailed open world it presents, and Wrath of the Druids maintains those high standards.

You’re invited to this enchanting land by a Persian merchant named Azar. She’s come on behalf of the king of Dublin, Eivor’s cousin Barid, who needs your help securing his throne. His plan is to impress the newly crowned High King Flann by developing Dublin into a hub of international trade.

RELATED LINKS: Assassin's Creed Valhalla review, How long is Assassin's Creed Valhalla?, Buy Assassin's Creed Valhalla

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