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Biomutant is a bold mix of Fallout, Borderlands, and Breath of the Wild

Biomutant is a bold mix of Fallout, Borderlands, and Breath of the Wild

Name any game, and you can probably find a piece of it in Biomutant. There's Devil May Cry in the combo-driven combat; modern Fallout in the semi-apocalyptic exploration; Breath of the Wild in the elemental resistances that let you access new areas; Borderlands in the seemingly infinite number of weapon configurations; Fable 2 in the form of a companion that sniffs out loot for you; and even a little Max Payne-style bullet time. While that many flavours could turn this into a disastrous dish, a recent hands-off look at Biomutant suggests that the game is still managing to carve out an identity that's all its own.

Biomutant puts you in the shoes of an anthropomorphic mouse - or cat, or hamster… it's unclear. You choose your hero's appearance by pushing toward one or more of the six core stats. A high-strength character will be big and burly (by rodent standards), for example. You also choose a class at the start of the game, which represents more of a loadout than a traditional RPG class with set abilities. Character progression is extremely open ended, though you will need to specialise if you want to make use of the more exotic magic attacks, or mete out the most melee damage.

There are eight square kilometres of open world to explore, and you’re free to do most of that exploration as soon as you get through the starting area. Your progress is often halted by environmental effects like heat and cold. Enter a frozen environment without full resistance, for example, and you’ll start taking damage after a timer runs out. So you can dip your toe into a new area, but you will need the right gear to properly explore it. Or, in some cases, an appropriate vehicle that can glide over gooey waters or provide you with oxygen in the game’s dead zones.

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