When a game gives you a weapon, the inclination is to find something to use it on. This has led to all kinds of problems, many of which are called "battle royale." But it's true in strategy games like Civilization VI - a lot of what happens is governed by the push to develop bigger, better weapons than your competition has. Before We Leave solves the issue by dispensing with it altogether.
In Before We Leave, you're in charge of a small band of survivors called Peeps who awaken after a long slumber on a Lilliputian planetoid in a peaceful little solar system. You'll forage for resources, build housing, and research new technologies as you expand your settlement. It's all presented in a hex-based globe that's beautifully textured and lit to look like an impossibly crafted wooden game board.
Before We Leave's planets are much tighter areas than the world as it's portrayed in Civilization, and space is accordingly at a premium. You'll need to make careful decisions about where to place houses, farms, and wells - all of them need to be next to a road, and they'll confer bonuses if placed next to the correct kind of tile or structure.
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