For those disappointed by the use of hallucinations to explain the presence of monsters - whether that be ghosts or demons - in the endings of previous entries in the The Dark Pictures Anthology, you'll be glad to know that the monsters this time round are very real indeed, and pose a very real threat.
In an interview with PCGamesN, executive producer on House of Ashes Dan McDonald discusses the "negativity and perception" around the hallucination thread in Little Hope and Man of Medan with us, confirming that in House of Ashes' underground temple location the monsters this time round are "not hallucinations - there is something down there. It's real."
This time they're very real, very frightening monsters that perceive the world differently from humans. We catch a brief glimpse of the monsters in action in a preview, and McDonald mentions that Houses of Ashes reflects inspiration from films such as Aliens, The Descent, and Predator. McDonald also tells us about how the effect of these creatures was crafted, with the devs having "used a bunch of props, stilts, and other things, because these things are otherworldly; they do have different physiology. They do have different makeup to us, they're built differently". He explains that the use of mocap was "a great place for [them] to start" in achieving a sense of this, also noting that "they perceive the world in a different way".
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