Every match in Hell Let Loose generates countless individual stories of wartime drama, heroism, and absurdity. These can happen anywhere, from a nondescript Normandy hedgerow to the bombed-out shell of an apartment tower in Stalingrad. This is a World War II game that manages to illustrate something important about how wars are fought, not by being a simulation of history as it happened, but by demanding true teamwork and leadership from its players.
On the surface, Hell Let Loose is a large-scale, team-based multiplayer shooter set across a varied selection of World War II battlefields. However, it takes more than twitch reflexes and good aim to succeed. In the many matches I've played in Carentan, Utah Beach, and (with the release of update 10) now Kursk and Stalingrad as well, the deciding factor in whether our army has prevailed isn't our collective K/D ratio, it's been the presence or absence of effective squad leaders and commanders.
In addition to being a first-person shooter that's largely about capturing and holding strongpoints on a map, Hell Let Loose is a tactical strategy game played between two players who take on the commander role for their respective team. Their job is to coordinate the movement of squads, the flow of supplies, and the use of off-map support assets like artillery and aerial strafing runs.
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