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Diablo 2: Resurrected review – a beautiful, if basic, remaster

Diablo 2: Resurrected review – a beautiful, if basic, remaster

Diablo II: Resurrected is out now. The original was one of the most important games of my childhood, but returning to Tristram feels weird right now, and not just because it’s been 21 years. Activision Blizzard faces two separate lawsuits, one alleging years of discrimination and harassment and the other alleging worker intimidation and union-busting, leading to employee walkouts and the departure of several key members of senior staff. A lot has happened so far, and the lawsuits are ongoing. You can follow the latest developments here.

Diablo II: Resurrected also faces pressure from fans burned by Blizzard's last remaster, Warcraft III: Reforged, which sprung a number of nasty surprises on players at its launch early last year. (The original Diablo II is still available on the Battle.Net store at the time of writing, so that’s something.) With all this in mind, how does Resurrected’s modern take on this iconic RPG game fare?

This remaster at the very least feels like the original; everything fits like a glove as I pursue the Dark Wanderer who is unleashing the forces of Hell on the people of Tristram. The same seven classes are still available, but old habits die hard, and for most of my time in Resurrected I stick with my aptly named old favourite, the Necromancer.

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