Cyberpunk is a relatively new genre. Most will refer to William Gibson’s 1984 novel, Neuromancer, as being a seminal work within cyberpunk, but its roots go back further to sci-fi authors of the '60s and '70s like Phillip K Dick, JG Ballard, and Alice B Sheldon (who wrote as James Tiptree Jr). Movie and videogame adaptations followed suit, cementing some of the key visual cues that we all recognise as cyberpunk today.
Cyberpunk 2077 is probably the most famous example in videogames - Gibson himself ended up commenting on the trailer, saying it "strikes me as GTA skinned-over with a generic '80s retro-future."
There are, of course, countless other cyberpunk games going all the way back to Konami's Snatcher in 1988, and more still that are being made right now, like Citizen Sleeper. It's a narrative RPG set on a lawless interstellar space station at the edge of society, where you play as an escaped corporate-owned consciousness. We spoke to Gareth Damian Martin, the solo developer behind Citizen Sleeper, about what cyberpunk means in contemporary gaming.
RELATED LINKS: The best cyberpunk games on PC, Cyberpunk 2077 review, The best RPG games on PC
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