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“It felt like my feedback mattered” – RTS vets share experiences with Company of Heroes 3

“It felt like my feedback mattered” – RTS vets share experiences with Company of Heroes 3

When Relic announced it was bringing back its cult classic RTS game series Company of Heroes for a third outing in Company of Heroes 3, one of the core messages to come out of the initial reveal event was that design had been significantly influenced by the players.

Powered by Amplitude's Games2Gether initiative, Relic's own-brand ‘CoH-development’ program (give that person a raise) has led to some significant decisions, such as setting the strategy game in the Mediterranean as opposed to the Pacific. Relic delves more into this collaboration and the effect it’s had in the first of a new series of video developer diaries.

While the broad strokes of what CoH-development is and what it’s doing for the game are largely known already, what’s neat about this video is that not only do you get to see some more alpha footage, it also includes interviews with prominent community members. One veteran, Stormless, talks about his experience helping with the design of a brand new faction, and how rewarding a process it was working with Relic: “There was a really nice response to it. They were very grateful for the effort,” he explains.

RELATED LINKS: Company of Heroes 3 release date, Company of Heroes 3 pre-alpha impressions, Company of Heroes 3 pre-alpha system requirements

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