Grand Tactician: The Civil War is a highly ambitious American Civil War game that’s just left Steam Early Access. Its scope and ambition is right there on the table. This is a grand strategy game dedicated to America’s notorious civil war, encompassing almost the entire North American continent, with logistics, economics, and strategy sitting on top of a real-time combat layer in which armies fight it out over large 3D maps.
Developed by a small team led by Oliver Keppelmüller, this is one of those indie projects that simultaneously blows you away, but also leaves a bittersweet aftertaste as you discover all of the rough edges waiting to be ironed out, even after 13 months in beta.
The vision of this game is incredible; it sets out to offer a Hearts of Iron-style experience dedicated to this one conflict. You can choose to fight the entire war, starting just before fighting breaks out in 1861, or you can choose start dates in later years up to 1864, with each offering a different strategic set piece to engage with. But for all the praise I could and will heap on it, and much though I may feel like an asshole for pointing out flaws in indie passion projects like this, it does have quite a few of them, and it's worth being honest about that.
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