I'm actually quite excited about Ghost Recon Frontline. Admittedly, I'm not really a Ghost Recon fan, so years of questionable genre shifts haven't left me exasperated and angry like much of the official Ghost Recon subreddit. But while I'm quietly excited for a fresh battle royale from a triple-A publisher, Ghost Recon isn't the series to try this experiment with.
Come May 2022, it will have been a decade since the last truly tactical Ghost Recon game, Future Soldier. Why not give the community what it's been pleading for before starting the next experiment? Ubisoft's determination to ignore the focused single-player experiences that birthed IPs like Ghost Recon and Splinter Cell is increasingly baffling, especially in a world of remakes and reboots. Trend chasing is out and traditional single-player games are back in - look at Jedi: Fallen Order, God of War, Cyberpu - ok, not that, but there are plenty of examples.
And if Ubisoft must have a battle royale with ties to a major IP (rest in peace, Hyper Scape - I still say you were done dirty) then there are plenty more candidates. Just Dance? The Crew? Watch Dogs? Ok, probably not them. Let's take a quick peek through Ubisoft's IP catalogue: Rainbow Six? No, that's already a successful multiplayer game. Splinter Cell? That would just reproduce the fan resentment that's caused Frontline's closed test to be delayed. The Division might already be getting a battle royale game in Heartland, so that's out. Well, there's always the Rabbids licence…
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