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Accessibility is a core pillar of Forza Horizon 5, with its new ‘Tourist’ difficulty

Accessibility is a core pillar of Forza Horizon 5, with its new ‘Tourist’ difficulty

Forza Horizon 5 is set to land on shelves next week, but before its November 9 launch, creative director Mike Brown and technical art director Gareth Harwood have given us a peek at the PC specifics. This includes how the developers approached ray tracing, why SSDs have transformed the game's design, and the importance of accessibility.

Playground Games recently revealed the Forza Horizon 5 system requirements, which are forgiving enough that even racers with ageing gaming PCs should have little trouble getting behind the wheel. However, while lowering the entry requirements to get the game running is admirable, it’s another thing entirely to make it more accessible to a wider variety of players.

Brown describes accessibility as "one of the core pillars that makeup Forza Horizon 5, and great efforts and investments were made to ensure the development team understood its importance. We treat it with the same level of importance and care as we do our Expeditions, another integral part of the game."

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