Project Diablo 2 is simple in conception but complex in execution. A group of fans has set about imbuing the old game with 20 years' worth of fixes and improvements to bring it into the modern day while preserving its legacy. It's Diablo 2 as you remember it, but with regular updates that invite comparisons with Path of Exile. The server resets as new content and balance tweaks keep the economy and gameplay vibrant every four months. The aim is to recreate Diablo 2 as if Blizzard had never stopped working on it.
"We're improving the quality of life, making skills that were mechanically limited by the design of the times more viable, and improving a lot of dated design concepts that were just a result of the early days of game development," project lead SenpaiSomething, who wishes to remain anonymous, tells us. "It's essentially about applying 20 years of RPG knowledge and backdating it to Diablo 2 so that we can pretend the game has been getting patches all along.
"By doing this, we're creating more builds, more items, adding new endgame zones, giving players reasons to group up by adding new maps (similar to a Path of Exile system), and new dungeons for groups that enforce more team play for those who want it - dungeons are side content that are completely optional, but require support builds, tank builds, and more, which is a foreign concept to most ARPGs. Essentially, we're trying to create an ARPG that allows you to play whichever way you want."
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