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It turns outs the amount of gold Portugal can generate in Civilization 6 is disgusting

It turns outs the amount of gold Portugal can generate in Civilization 6 is disgusting

At its core, Civilization VI is a game about numbers. A unit’s battle strength versus another unit, how many cities you have, the potential tile yields of any given hex. We like numbers, especially high numbers, and if this past year has proven anything, it’s that Civ 6 likes them too.

Last week saw the release of the final premium add-on in the strategy game’s New Frontier Pass - a year-long experiment that involves an alternating schedule of paid micro-expansions, and free updates. Among other things, the final pack introduced the 50th new civilisation into Civ 6 - Portugal. Led by Joao III, Portugal is a civilisation themed around maritime trade and exploration. In short, they like money. Lots of money.

Ridiculous Civ 6 tile yields is something we’ve looked at before, but now we’re here to tell you about ungodly amounts of gold generation. Some of it does come from tiles, but Portugal is also able to create more international trade routes than any other civ, and get bonus gold from those routes. If you start adding in various multipliers from pre-existing systems, and even the recently added ‘corporations and monopolies’ game mode, things start to get out of hand.

RELATED LINKS: The best Civ 6 mods, The best Civ 6 civs, Play Civilization VI

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