Nier: Automata was a fascinating journey. It was an existentialist dream made up of various game genres, set in a ruined version of earth thousands of years in the future. For players on PC like myself, it was the first entry point into the world of Nier - strange, a bit emo, and packed with an earnest exploration of some of the philosophical questions games inadvertently raise, and often ignore.
After some time with the repackaged prequel, Nier Replicant ver.1.22474487139…, which is due out April 23 on Steam, I'm struck by the similarities between it and Automata. Much of the style that makes Automata such a striking mood piece is present in Replicant, although the overall effect is muted a bit as some of the genre conventions kicking around when it was initially released in 2010 have largely become extinct.
Nier Replicant sets you up as a young man searching for a cure for his younger sister, who has been afflicted by a mysterious and fatal disease called the Black Scrawl. You set out from your village to seek out the Sealed Verses, passing through a variety of apocalyptic regions that feel small and sparse by modern standards.
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