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King Arthur: Knight’s Tale is a sound strategy RPG, but the hero is a prat

King Arthur: Knight’s Tale is a sound strategy RPG, but the hero is a prat

What was the search for the Holy Grail if not the original fetch quest? If a washerwoman with an exclamation mark above her head asked Sir Gawain to brutalise ten wolves in exchange for a magical dishcloth, he’d have been off like a greased whippet. King Arthur and his round table drinking buddies are perfectly suited to make the jump to videogames, even a strategy game.

No wonder Neocore Games keep returning to the mystic well, first with King Arthur - the Roleplaying Wargame and it’s sequel, and now with the tactical RPG King Arthur - Knight’s Tale, currently in early access. You play as Mordred, the traitor knight who slew and was slain by King Arthur… except you're not dead. The Lady of the Lake has revived you to finish what you began, to kill the Once and Future King. The world has changed, with undead knights, a cycle of eternal return, and a land thrown into upheaval by the corrupted soul of a king… It's basically King Arthur meets Dark Souls, which is pretty boss.

After thrashing the residents of Camelot your quest takes you to Avalon, accepting missions where you’ll collect loot, buddy up with new knights, and advance the story (as soon as Neocore writes it.) As a resident of modern day Britain I found the muddy, grey woods, ruins, and villages unerringly accurate - damp, boring, and full of ill-washed bandits. Authentically Arthurian, but I hope Early Access adds some fresh areas.

RELATED LINKS: The best tactical rpgs on PC, The best turn-based strategy games on PC

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