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Far Cry 6 ray tracing and AMD FSR will be exclusive to gaming PCs

Far Cry 6 ray tracing and AMD FSR will be exclusive to gaming PCs

Far Cry 6’s release date of October 7 is fast approaching and, in a recent interview with Wccftech, Ubisoft 3D team lead programmer Stephanie Brenham reveals that both ray tracing and AMD’s FidelityFX Super Resolution (FSR) will be PC exclusive features, while console versions will forgo both to prioritise a 4K/60fps performance target.

Brenham explains that the team’s decision to employ hybrid ray traced reflections, using both DXR (DirectX Raytracing) and SSLR (screen space local reflections), allows them “to support DXR even on mid-range hardware. This way players can enjoy ray tracing in scenarios where it’s impossible to use SSLR due to technology limitations.”

While the attempt to have wider support for DXR across both the best graphics cards and lower-end hardware is admirable, it doesn’t necessarily reflect in Far Cry 6’s system requirements. Ubisoft kindly gave resolution and performance targets alongside its component lists but only offers guidance for ray tracing at 1440p/60fps and recommends the pricey and hard to find Nvidia RTX 3070 and AMD RX 6900 XT.

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