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Diablo 2 Resurrected interview: “We’re not trying to fix Diablo 2”

Diablo 2 Resurrected interview: “We’re not trying to fix Diablo 2”

We’ve seen plenty of Blizzard's upcoming Diablo 2 remaster over the past week. The recent technical alpha gave us a chance to spend some proper hands-on time with Resurrected, revealing a handful of key differences between it and the original Diablo 2. And it’s clear the community has been just as hungrily digging through the first couple of chapters, with some players managing to access locked classes and even uncovering an item duping glitch.

We last spoke to Blizzard about Diablo 2 shortly after the remaster’s reveal at BlizzCon 2021, where we largely touched on the team’s plan for tackling this passion project, as well as references to ‘Marky’ Mark Wahlberg, and features like mod support.

With the technical alpha at an end and plenty of playing time under our belts, we caught up with design lead Rob Gallerani and lead artist Chris Amaral. So read on for chat about monster redesigns, digging through reference materials, feedback on the technical alpha, and the importance of getting every detail right for fans of the original.

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