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Stellaris 3.0 ‘Dick’ patch notes – planets rework, intel and many, many bug fixes

Stellaris 3.0 ‘Dick’ patch notes – planets rework, intel and many, many bug fixes

We’re a week out from the release of Stellaris’ Star Wars expansion, Nemesis, and the development team has just released the patch notes for both the DLC pack and the free update that will launch alongside it - 3.0 ‘Dick’.

It’s worth reading the patch notes in full, especially as it sets out clearly what you’ll need to pay for in the expansion, versus what you get for free. As has been the tradition with Paradox grand strategy games of late, there’s actually quite a lot that’s free.

With the upcoming ‘Dick’ patch, headline features include a brand new system for first contact, as well as the concept of building spy networks in foreign empires. You have to send diplomatic envoys now to initiate first contact with other polities, and these envoys can build up EU4-style spy networks. There’s nothing else you can do with these networks other than gain intelligence on the target empire, but a premium Nemesis feature will involve the operations we’ve written about before. These operations can range from stealing technologies to arming insurgents, and will require you to ‘use up’ your spy network to initiate.

RELATED LINKS: Stellaris review, Stellaris mods, Stellaris DLC guide

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