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Rainbow Six Siege’s events need a rethink

Rainbow Six Siege’s events need a rethink

It's happened again. I've booted up Rainbow Six Siege to check out the new Apocalypse limited-time event, and after playing a few matches to complete the associated challenges I'm confident I'll never play it again. That's partly down to the mode itself, which plays pretty similarly to a casual match, but it's also because it's only going to be in the game for the next two weeks before disappearing forever.

The mode itself takes place on an apocalyptic reskin of the map Outback, which boasts a few layout alterations. There's no prep phase, so defenders only have a few seconds to set traps, and there are no reinforcements to stop attackers barreling straight through to the objective within the first 30 seconds - the objective being a jar containing the last remaining plant on Earth. The big idea is that the defenders can carry the plant around the map, cradling it like the jar baby from Death Stranding.

It's a neat twist in theory. Traditionally, Siege matches take the form of an attacking team strategically sweeping across the map, before attempting to plant a defuser and protect it while the timer runs down. A mobile objective gives defenders who prefer the anchor role the freedom to roam, and scrapping the prep phase gives attackers a reprieve from the repetitive process of methodically checking the map for gadgets and opening up reinforced walls.

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