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Stellaris devs “not done yet” with the game, “there’s plenty of stuff to do”

Stellaris devs “not done yet” with the game, “there’s plenty of stuff to do”

While Stellaris’ PC incarnation may not have had any specific news to share from PDXCon Remixed this past weekend, it is celebrating its fifth anniversary this year. Launched in 2016 - the same year as Hearts of Iron IV - the sci-fi grand strategy game struck new ground for Paradox by tackling 4X game concepts, as well as being the studio’s first foray into something that wasn’t historical.

During Stellaris’ five-year journey so far the strategy game has gone through some major revisions. With patch 2.0 and the Apocalypse expansion, warfare, conquest, and FTL changes dramatically changed the pace and foundations of the game. The 2.2 patch completely reworked planetary economics and population mechanics, and the changes that accompanied the most recent Nemesis expansion were so game-changing that the developers decided to skip a version number and proclaim a new era with patch 3.0.

We caught up with the dev team in the run up to PDXCon Remixed to get a sense of how they felt about the game at its five year anniversary. Older grand strategy games, such as Crusader Kings II and Europa Universalis IV, faced increasing backlash against DLC packs and design decisions in the later stages, so we asked the dev team if they even wanted to go on for another five years. “We have so many different ways to expand,” Stephen Murray, Stellaris’ game designer told us. “Personally, yes, I would love another five years.”

RELATED LINKS: Stellaris review, Stellaris mods, Stellaris DLC guide

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