Rust is getting some big shake-ups to how wounding and recovery work in its next big patch. Rust YouTuber Shadowfrax has been digging into the multiplayer survival game's development and revealed that a new crawling mechanic should be on its way in the coming update, which will add a whole new element of gameplay - and chance - to getting downed.
As Rust’s next forced wipe is coming July 1, we should be getting a new batch of gameplay updates soon, and – while things are subject to change – crawling should be bundle in with them.. As Shadowfrax highlights, these changes are pretty significant and complex in some ways, but essentially Rust will now have two wounded states: the existing incapacitated one - in which you're stuck lying on the ground unable to, well, do anything, really - and a new, crawling state that'll give you a bit of a better chance of surviving post-wounding.
You'll be reduced to crawling if your health drops to zero by most means following the changes (falling from a massive height not included). Unlike incapacitation, this version of being wounded lets you move about and open doors - though slowly, of course - and tops up your health a little more. It also offers a higher chance of recovery than the alternative, though it's naturally not guaranteed - and if someone decides to start picking your pockets while you're on all fours, you'll get incapacitated anyway.
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